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Question by Ben Ezard · Jun 22, 2012 at 07:29 PM · movementnetworkingnetworkspeedtransform.translate

Different movement speeds over network

Multi-player is a part of my game - at the moment it consists solely of each of the players flying a spaceship around However, I noticed that when I tested it using the Editor on my PC and on my Android phone at the same time, the spaceship on my PC moved a fair bit faster than the one on my phone I'm using

transform.Translate(0, 0, speed * Time.timeScale)

Any ideas on why this is happening, and how I could go about rectifying it? Thanks

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Answer by whydoidoit · Jun 22, 2012 at 07:31 PM

Use speed * Time.deltaTime.

timeScale is the speed that the game is running - nothing to do with the frame rate on the device.

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avatar image Ben Ezard · Jun 22, 2012 at 07:43 PM 0
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Ah thanks, I had a hunch that it would be something to do with framerate

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