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Question by Thomas Tai · Aug 17, 2012 at 09:34 AM · networkingframeratesynchronization

Frame skipped when WebRequest.Create() is called for the first time

Hi,

I am going to write an online mini game which makes request to a HTTP server. I won't be using the WWW Unity class because I need to make PUT & DELETE requests which are not supported by WWW. I observed that when WebRequest.Create() is called for the first time, frame skips pretty badly. I've already use AsyncCallBack to retrieve the web response asynchronously. I am just wondering if this behavior is normal and if there's any workaround to it.

Thanks a lot!

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Answer by tobiass · Aug 17, 2012 at 02:41 PM

That could be an issue with the default proxy setting. Try this code once, before you do a request:

 WebRequest.DefaultWebProxy = null;
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avatar image tobiass · Aug 17, 2012 at 02:42 PM 0
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If your target platform is the web, you most likely will have to use the WWW class. Afaik, WebRequest is not allowed/supported there (for security reasons?!).

avatar image Thomas Tai · Aug 20, 2012 at 03:59 AM 0
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Hi Tobiass thanks for the answer. I tried your code but it doesn't seem to help. $$anonymous$$y target platform is actually iOS and Android. WebRequest has proven to be working, with the frame skip side effect though.

avatar image tobiass · Aug 20, 2012 at 08:10 AM 0
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It could be DNS resolution. Try using the IP ins$$anonymous$$d and if that helps, do DNS resolution yourself in another thread.

avatar image Thomas Tai · Aug 20, 2012 at 08:45 AM 0
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I've tried using IP addresses only because the problem still exists. It is only observable on iOS and Android, not in the editor mode.

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