Question by
FewGears · Sep 27, 2018 at 07:17 AM ·
networkingnetworkmatchmakingmatch
Problem with UNET match.
Problem with UNET match. So I created simple multiplayer shooter, but I have one problem that I can't really solve and don't understand why this happening.
If 1 client is playing everything is ok, but when 2 or more clients is playing, after few minutes every client player gets kicked from game with error "failer to send internal buffer 0 bytes to send 15(it variates from 10 to 30)"
I know what this error mean but why it kicks every one instead of player who sended to many messages?
(Sorry for bad english)
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