UNet Queries
Hello everyone. I recently started working on UNet basically on a MMO game. My setup is that I am hosting my own dedicated server by building a linux headless build and uploading and running it on the server. All the clients are connected to it and this server keeps on running 24/7. Following are my questions:
Upto my understanding I do not have to pay anything to UNet as I am not using their match making and am hosting my own server. Is this correct?
There is no limit of number of concurrent users. Limit depends upon how powerful the dedicated server is. Correct?
In NetworkManager, under advanced configuration, I have set maximum connections to 1000. This means it can handle 1000 concurrent users?
UNet API is used for Client/Server calls and no Unity Server is used. Correct?
Thank you.
Answer by shrey150 · Jul 10, 2017 at 09:25 AM
Correct!
However, you may want to look at an answer I posted here: http://answers.unity3d.com/questions/1376321/what-approach-do-i-need-for-persistent-multiplayer.html
UNet is probably not the best choice for an MMO, just because of the room system and the fact that you'd have to make the server save all the user continuity data when the player goes offline. You may want to use SmartServerFox 2X. It is meant for massively multiplayer usage and natively supports Unity and all the basic features you'd need for an MMO: http://www.smartfoxserver.com/products/sfs2x
However, their free plan allows you only 100 CCUs. I believe dedicated server hosting is possible though, just like with UNet: http://www.smartfoxserver.com/support/faq#AG05
Oops, just realized this question is over two months old. OP probably doesn't need help anymore
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