Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by alex_periti · Dec 01, 2020 at 10:33 AM · androidsaveloadpersistentdatapathaccess denied

Access to the Application.persistentDataPath is denied in Android

I'm trying to set up a MutableReferenceLibrary at runtime, since the library isn't persistent i need to download file by URL and save it in a folder, and then i have to add it to the Library. Every time i start the app, I want to load file in the folder and add them to the Library. I'm not able to debug this on my phone/emulator since VS doesn't detect them so i can't know what's wrong, i only know that Download function is executed, but after that, the app seems to stuck at SaveTextureAsPNG(), because the function print "Access to the path /storage/emulated/0/Android/data/companyname/files/Assets/Resources/Textures is denied". I really can't figure out what's wrong

 private void Awake()
     {
 
         trackedImageManager = FindObjectOfType<ARTrackedImageManager>();
         trackedImageManager.enabled = false;
 
         updateLibraryButton.onClick.AddListener(() => StartCoroutine(DownloadNewImagesByUrl("https://upload.wikimedia.org/wikipedia/commons/9/97/The_Earth_seen_from_Apollo_17.jpg")));
 
         LoadMutableReferenceLibrary();
 
 
         if (trackedImageManager.descriptor.supportsMutableLibrary)
         {
             mutableLibrary = trackedImageManager.CreateRuntimeLibrary() as MutableRuntimeReferenceImageLibrary;
             trackedImageManager.requestedMaxNumberOfMovingImages = 2;
             trackedImageManager.trackedImagesChanged += ImageChanged;
         }
         else
         {
             Debug.Log("Device doesn't support MutableReferenceImageLibrary");
         }
     }

Function DownloadImageByUrl basically uses UnityWebRequest to retrieve a image of Wikipedia, and Call SaveTextureAsPNG, after it's saved it should call LoadMutableReferenceLibrary to update the MutableReferenceImageLibrary

 IEnumerator DownloadNewImagesByUrl(string url)
     {
         trackedImageManager.enabled = false;
 
         UnityWebRequest unityWebRequest = UnityWebRequestTexture.GetTexture(url);
         yield return unityWebRequest.SendWebRequest();
         
         dynamicTexture = DownloadHandlerTexture.GetContent(unityWebRequest);
         
         SaveTextureAsPNG(dynamicTexture);
        
         LoadMutableReferenceLibrary();
     }

Function LoadMutableReferenceLibrary it's used to load all the Textures2D that is sacved in the folder Textures and add them to ReferenceImageLibrary, the jobLog.text is used for debugging purpose

  void LoadMutableReferenceLibrary()
     {
         trackedImageManager.enabled = false;
 
 
         textures = Resources.LoadAll(Path.Combine(Application.persistentDataPath,folderPath), typeof(Texture2D));
         
 
         foreach (Texture2D texture in textures)
         {
             jobHandle = mutableLibrary.ScheduleAddImageJob(texture, texture.name, 0.2f);
         }
 
         jobLog.text = "Load Completed";
 
         if (mutableLibrary != null)
         {
             Debug.Log("Image Library Count: " + mutableLibrary.count);
             trackedImageManager.referenceLibrary = mutableLibrary;
         }
         trackedImageManager.enabled = true;
     }


Function SaveImageAsPNG() simply should save the Texture2D that i have previously downloaded in the Textures folder, the tmpText print the Access Denied error mentioned before

 void SaveTextureAsPNG(Texture2D texture)
     {
         if (!Directory.Exists(Path.Combine(Application.persistentDataPath, folderPath)))
         {
             DirectoryInfo tmp = Directory.CreateDirectory(Path.Combine(Application.persistentDataPath, folderPath));
             if (tmp != null)
             {
                 tmpText.text = tmp.FullName;
             }
             else
             {
                 tmpText.text = "No Folder";
             }
 
         }
         try
         {
             File.WriteAllBytes(Path.Combine(Path.Combine(Application.persistentDataPath, folderPath), texture.name), texture.EncodeToPNG());
         }
         catch (System.Exception ex)
         {
             tmpText.text = ex.Message;
         }
         fileLog.text = texture.name; 
     }


Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by kordou · Jan 20, 2021 at 02:02 PM

I order to find the error you can use the asset Log Viewer. you can read the log from your mobile. If you use System.IO The access denied may be caused by the path.

you have to declare the path like following

string url = "https://aserver.com/file.zip"; string path = System.IO.Path.Combine(Application.persistentDataPath, System.IO.Path.GetFileName(url));

and then use this path to download the file

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

374 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Using persistent path to create folder in Android 11 0 Answers

Android PersistentDataPath UnauthorizedAccessException 0 Answers

for loop function causing game to not save 1 Answer

Save Data Android C# 0 Answers

Cannot Download files to Android device (v5.3.5f1) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges