Card Game Structure
Hi guys! Right now I'm trying to code a card editor for a personal card game, here's my question:
As you can see in the picture my cards are Scriptable Objects with all the card data in it. The main goal is having a modular tool that allows design to add any effect coded to any card and set the effect values. Basically i need to access to any value of the effect and I want to be shown in this inspector tab (I probably will code a custom inspector for this). Right now the effect is just an enum value, and here's the main question: What structure you recommend to use for this Effect thing? (Each effect right now has an int value, a target, a trigger condition, and his particular effect - Block, Damage-Heal-)
Thx a lot for the help!
Your answer
Follow this Question
Related Questions
Why Would Trie Data Retrieval Work in Windows Build but not Mac/HTML? 0 Answers
How to continue having a disabled gameobject when the scene loads? 1 Answer
Saving Data (please help) 0 Answers
Trying to "condense" a lot of verbose code, for an inventory system. Don't know where to start. 0 Answers
How to structure FTL-like events? 0 Answers