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Question by Razputin · Apr 28, 2020 at 09:16 PM · buttononclicklistener

onClick.AddListener doesn't get assigned to button.

Nothing happens when I try to assign this method to a new button. Can anyone explain why? This worked when I used to do it.

Thanks!

 GameObject flag = Instantiate(rivalFlag, rivalBox.transform.position, Quaternion.identity);
 flag.transform.SetParent(rivalBox.transform);
 flag.GetComponent<Button>().onClick.AddListener(() => OpenCountryPanel(rival));
 
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avatar image Hellium · Apr 28, 2020 at 09:48 PM 0
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What do you mean by Nothing happens?

The listener won't be visible in the inspector, it's the expected behaviour.

If nothing happens when you click on the button, then make sure your function is called, and then, take a look at the answer I gave here and check all the points I've listed.

https://answers.unity.com/questions/1402544/so-my-buttons-stop-working.html

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Answer by Cassos · Apr 28, 2020 at 09:25 PM

If it would be always that simple ^^

         Button b = flag.GetComponent<Button>();
         b.onClick.AddListener(delegate { OpenCountryPanel(rival); });


Greetings,

Max

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avatar image Cassos · Apr 28, 2020 at 09:27 PM 0
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@Razputin Don't know if it changed or something, but you have to add a delegate to the Listener ^^

avatar image Hellium Cassos · Apr 28, 2020 at 09:49 PM 0
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It's already what he/she has done with the lambda function.

avatar image Razputin · Apr 28, 2020 at 11:17 PM 0
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Thank you for your answer but I believe the lambda functions the same as what you've written. I have also already tried using the delegate as well :(

avatar image Cassos Razputin · Apr 29, 2020 at 10:12 AM 0
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So what exactly is the problem? It it being called at all? Is the assigment even called at all?

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