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Question by Fadi · Jun 19, 2015 at 04:05 PM · uiinstantiatebutton

how can i clone ui button ?

hi...

I searched a lot on the internet and found many answers , but noting work for me

please how can fix this problem ..

I mad a prefab contain Panel and in the panel there is an image and text

by using this code I clone the button

 RectTransform _content;
 _content = Instantiate( CloneButton , new Vector2(0,0) ,transform.rotation ) as RectTransform;
 _content.parent = transform;
 _content.anchoredPosition = new Vector2 (0,-(ContentHeight + ContentSpace) * currentCount + Start_PosY );
 _content.name = "Button";
 _content.localScale = new Vector2(1f,1f);
 _content.GetComponent<Button>().onClick.AddListener(() => ButtonPressed_ImageVideo(info) ); 


the button will clone and if I press on it , will work and every things OK except ,

  • the image show good , but the text show out of the UI rectangle

  • List item

  • no color for the panel and the button ( just gray ) and if I at run time , in the editor change the color , nothing will happen

what should I do ?

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Answer by Johnz1234 · Jun 19, 2015 at 05:07 PM

public GameObject myUiButton; public Transform myPosition; void Start() { Instantiate(myUiButton,myPosition.position,myPosition.rotation); } } make simple ui image delete the image renderer then rename it as spawnPoint- now add script to the camera ,drag spawnPoint in myPosition field and your ui button as prefab this shoud work.

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avatar image Fadi · Jun 19, 2015 at 05:55 PM 0
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I have to put the new button child of other object , how can I do that ? , because now appearing out of canvas

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Answer by Fadi · Jun 19, 2015 at 06:20 PM

finally I found the problem :)

I convert the RectTransform to GameObject and

_content.localScale = new Vector2(1f,1f);

to

_content.GetComponent().localScale = CloneButton.GetComponent().localScale;

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