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Question by 3d_Game_Ready · Dec 08, 2014 at 06:51 PM · unity 4.6asset bundleshinge joint

unity 4.6 hinge joint broken in asset bundles

Hey guys

Since I upgraded to 4.6 all the hinge joints in my game is broken. The objects attached to the hinge joints are lying on the ground, like they would when the joint break force was applied. Strangely this only happens when I load the level from an asset bundle. If I play the level compiled from the build settings then the hinge joints act as normal, but when I rebuild the assetbundle and run the scene through the bundle the hinge joints break. As far as I can tell only hinge joints are affected. All the other physics is still as it used to be.

Any and all help will be hugely appreciated!

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avatar image PvTGreg · Dec 09, 2014 at 11:39 AM 0
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what are your physics settings?

avatar image 3d_Game_Ready · Dec 09, 2014 at 12:16 PM 0
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Hi PvTGreg $$anonymous$$y joint physics is standard. I tried several adjustments and also a configurable joint but still got the same problem. For now I've abandoned joints and I'm using animations and tweens as a work around. alt text

screen shot 2014-12-09 at 14.13.21.png (73.7 kB)
avatar image PvTGreg · Dec 09, 2014 at 02:46 PM 0
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thats exactly what i did not along ago when trying to make a a chest of drawers im waiting for unity 5 to see if makes it any less broken

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Answer by AbelSierra · Oct 28, 2021 at 01:23 PM

This is still happening in 2021!!! I am using unity version 2020.3.21f1 and when I build my addressables the hinge joints do no work as a hinge joint anymore, I use hinge joint for a lever, but in my addressables the lever get stuck in the hand.

@keijiro Any solition to this? Any help is appreciated

I've also asked in the forums and issued a bug report.

https://forum.unity.com/threads/hinge-joints-broken-in-addressables.1189690/

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