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Question by clarkdak000 · Mar 02 at 04:39 PM · unity 5unity 4.6

spawning too many enemys,enemy spawn to many

The game will start up and spawn a whole fleet of airplane when all it needs to do is spawn one more with each wave here is my code help would be appricated.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 public class SpawnManager : MonoBehaviour
 {
     public GameObject Enemy;
     private float spawnRange = 500.0f;
     public int enemyCount;
     public int waveNumber = 1;
     void Start()
     {
         SpawnEnemyWave(waveNumber);
     }
     void Update()
     {
         enemyCount = FindObjectsOfType<Enemy>().Length;
         if (enemyCount == 0)  
         {
             waveNumber++; 
             SpawnEnemyWave(waveNumber);
         }
     }
     void SpawnEnemyWave(int enemiesToSpawn) 
     {
         for (int i = 0; i < enemiesToSpawn; i++) 
         {
            Instantiate(Enemy, GenerateSpawnPosition(), Enemy.transform.rotation);  
         }
     }
     private Vector3 GenerateSpawnPosition () 
     {
         float spawnPosX = Random.Range(-spawnRange, spawnRange);
         float spawnPosZ = Random.Range(-spawnRange, spawnRange);
         float spawmPosY = Random.Range(-spawnRange, spawnRange);
         Vector3 randomPos = new Vector3(spawnPosX, spawmPosY, spawnPosZ);
         return randomPos;
     }
 }

The enemy's will spawn but there are too many enemies spawning

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Answer by Monsoonexe · Mar 08 at 04:24 AM

It looks like enemyCount might not be incremented, so every frame the condition if (enemyCount == 0) is true.

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