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Question by robdog279 · Jan 03, 2015 at 05:58 PM · uibuttonupdateevent

Calling Update() from Pointer Down not working properly

I have one script that I intend to use to apply a force to a game object (lander) in the direction it is facing. I only want to apply this force when a UI Button is depressed however.

When I attach the script directly to the button the lander moves as intended, fluidly and briskly, but obviously it moves independently of whether the button is pressed or not. When I call the Update function in a pointer down event trigger however, it barely moves at all when I depress the button - a pixel or so a frame it looks like. Code is below:

Also, I read the docs and it said not to put GameObject.Find in Update() but this wouldn't work otherwise I think. That's why its commented out in Start() and put in Update(). I'm really new to this so if I'm being obviously stupid, call me out on it.

Cheers

 using UnityEngine;
 using System.Collections;
 
 public class thrust : MonoBehaviour {
     private GameObject lander;
     // Use this for initialization
     public void Start () {
         //lander = GameObject.Find ("Lander");
     }
     
     // Update is called once per frame
     public void Update () {
         lander = GameObject.Find ("Lander");
         float thrustval = 5;
         float angle = lander.transform.eulerAngles.z;
         //print (angle);
         float ycomp = thrustval * Mathf.Cos (angle * Mathf.Deg2Rad);
         float xcomp = -1 * (thrustval * Mathf.Sin (angle * Mathf.Deg2Rad));
         Vector2 components = new Vector2 (xcomp,ycomp);
         lander.rigidbody2D.AddForce (components,ForceMode2D.Force);
 
     }
 
 }
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