Question by
JuliCode · Sep 29, 2020 at 01:18 PM ·
unity 5audiosourceaudio.playoneshotaudio.play
How to stop only one audio.clip and the rest keep paying ?
I am trying to make an interactive sound room where you can play and stop each audio clip individually. I know I can't stop a audio clip if I use playOneShot, and when I use audio.source.Play/ audio.source/Stop all audio clips stop and play at once. i've also tried getting audioSources for each audio.Clip but maybe I am not doing it right. Any suggestions? Thanks
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