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This question was closed May 20, 2018 at 08:55 PM by Catdogfatness.
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Question by Catdogfatness · May 20, 2018 at 03:05 AM · 2daudiocollision2daudio.playoneshot

PlayOneShot not playing sound

A sound is supposed to play when the object is hit, but the sound is not playing. I already have an audio listener component attached to the camera.
What am I doing wrong?

My code:

 AudioSource sound;
 
 void Start ()
     {
         sound = GetComponent<AudioSource>();
     }
 
 void OnCollisionEnter2D(Collision2D col)
     {
         sound.PlayOneShot(sound.clip, 1.0F);
      }


The inspector for the object: alt text

collisions-problem.png (58.0 kB)
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avatar image NoDumbQuestion · May 20, 2018 at 04:46 AM 0
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Your collision might not work. Call debug OnCollisionEnter2D before ask this question

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Answer by Captain_Pineapple · May 20, 2018 at 06:47 PM

Put the spatial blend slider to the far right, that fixed it for me.

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