XR Grab and Unity joints issue
Hi, I spent weeks on VR Grab and joints to make my own lever / joystick with the XR Interaction Toolkit.
First method
Using this method : https://www.youtube.com/watch?v=bYS35_hC6B0 , when I grab a GameObject with both XR Grab interactable and a Hinge joint or a Configurable joint the GameObject : - tremble a little when moving it (it looks not stable at all) - teleport itself in random positions when my direct interactor move away while holding it.
Second method
Using this method : https://www.youtube.com/watch?v=3cJ_uq1m-dg , The joystick is very stable but is also very slow to look at my controller position when grabbing it. I couldn't find any way to make it more nervous / responsive.
I tried so many settings on physics and apply many approaches from tutorials but never achieve my original goal. I need joints because I need angular constraints to my lever ; and joints were pretty handy to compute lever output [0;1] depending on joint angle limitation range [-60°;60°].
Context
- VR, XR Interaction Toolkit - XR Grab interactable
Hinge joint or configurable joint
Dear followers, we are discussing this topic here : https://forum.unity.com/threads/xr-grab-interactable-hinge-joint-extremely-glitchy-door.1056338/
Thanks for help, Valink
Your answer
Follow this Question
Related Questions
Spawn object in hand and bind it to hand transform? 2 Answers
Oculus Integration & Smooth object rotation by grab 0 Answers
[SOLVED] - Unity VR - I want that the Object knows when it is being grabbed 1 Answer
SteamVR 2.0 how to implement distance grab? 2 Answers
When i pick up Objects in VR they teleport under me and make my player fly upwards 1 Answer