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Question by unity_mAoAQtvMgIni2g · Jan 03, 2020 at 11:59 AM · uibuttoninteractable

How do I make a button become another button?

Hello there, I'm a beginner in coding and I'm struggling with this issue for the game I'm working on: I have three buttons (one for defense,one for attack and one for reload) and sometimes a random object appears on the screen and change the order of the buttons. When the change happen, the button are rotating and their icon change based on a random algorithm. For example:

Btn1=>Btn2
Btn2=>Btn3

Btn3=>Btn1

So far I've managed to deal with the icon changing but I have no idea how to make the button keep their previous interactable state.If in the above example Btn2 was not interactable I would like Btn3 to become not interactable and Btn2 to become interactable after the change happened. For now I've tried to solve the issue this way:

     public class buttonChanger : MonoBehaviour
     {
         [SerializeField]
         Button btn1;
         [SerializeField]
         Button btn2;
         [SerializeField]
         Button btn3;
         Button btn1T;
         Button btn2T;
         Button btn3T;
      void Start()
     {   btn1T = btn1;
         btn2T = btn2;
         btn3T = btn3;
 }
     void Update()
         {
          if (timerDice == 0 && transitionBool == true)
             {
     
                 btn1 = btn1T;
                 btn2 = btn2T;
                 btn3 = btn3T;
            }
          if (timerDice == 1 && transitionBool == true)
             {
                 
                 btn1 = btn1T;
                 btn2 = btn2T;
                 btn3 = btn3T;
             }
         if (timerDice == 2 && transitionBool == true)
             {
                 btn1 = btn1T;
                 btn2 = btn3T;
                 btn3 = btn2T;
             }
      if (timerDice == 3 && transitionBool == true)
             {
     
                 btn1 = btn2T;
                 btn2 = btn1T;
                 btn3 = btn3T;
              }
 }

I have to say I am really lost with this one, so if any of you got an idea of how I'm supposed to solve this code you will have my eternal thankfulness^^

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