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Question by MaKayla_Panda · Jul 10, 2019 at 08:01 PM · buttonsrandom.rangeinteractable

Unlocking Items with a Gacha

Hello! I am trying to set up a gacha for my dress up game. Clothing items are rendered on the doll by clicking a button. Buttons that are won via gacha are non intractable until they are won from the gacha however, I am not sure how to do this via scripting.

So far, I have been able to create a list where I can assign buttons in the inspector. I have also figured out how to return the items randomly in the list.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine.UI;
 using UnityEngine;
 
 public class GachaManager : MonoBehaviour
 {
     public Items[] items;
 
 
     [System.Serializable]
     public class Items
     {
         public string itemName;
         public Button itemButton;
         //...other properties
     }
 
     private void OnMouseDown()
     {
         int itemsIndex = Random.Range(0, items.Length);
         Debug.Log("You have drawn a " + items[itemsIndex].itemName);
         //instantiate item
     }
 
 }

However, I can not figure out how to make the returned button interactable. I tried using

 items[itemsIndex].itemButton.interactable = true;

but it gives me a Null Reference Exception.

Is there anyway to make randomly selected buttons intractable? I'm very new to coding so, I'm not even sure what I should be looking for. Thank you!!

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