Question by
$$anonymous$$ · Feb 05, 2018 at 12:25 PM ·
updatescriptingproblemmobileoptimizationcalling
Is it should a big overhead in having too many Update/FixedUpdate methods?
I am creating a game and have only 1 Opdate and 1 FixedUpdate method in a GameManager script, which handles all the states of the game. However, i am running into the problem where my code is running out to other scripts to get the method calls for certain aspects of the game. For instance, the PlayerController is if the player is not dead, and also the LevelGenerator is called.
Thus, my question is, well,as the title says: Is it should a big overhead in having too many Update/FixedUpdate methods? This is especially for mobile games.
Thank you for any answers. :)
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