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Question by unity_bRxjLI-60K098A · Aug 05, 2020 at 07:39 AM · event triggeringevent-listener

Is it possible to reuse a script, but changing an event subscription?

Hi, I'm a newbie on unity and programming so maybe it's a silly question. To clarify here's an example:

Let's say I have a monobehaviour script named "ScaleAnimation" that has a method "ChangeScale" that changes the scale of the transform.

So I attach the script to "gameObject A" and then subscribe the method to "OnLeftClick" event. So far so good.

Now I attach the same script to "gameObject B" but I want to subscribe "ChangeScale" to "OnRightClick" event instead. Is that possible?

Can I select the event that the method is subscribed to, depending on which game object the script is attached to? Or do I need to duplicate the script, change it's name, re-subscribe it, and then attach it to gameObject B?

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Answer by TomArano_Dimenco · Aug 05, 2020 at 09:34 AM

do you need to be subscribing to events?

Could u not just use a variable keycode (u can change this through a manager script easilly)

 public Keycode keytouse;
 
 void Update()
 {
     if (Input.GetKeyDown(keytouse))
     {
         //DO SOMETHING
     }
 }    
 
 //other script
 ScaleAnimation.keytouse = keycode.Mouse0;
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avatar image unity_bRxjLI-60K098A · Aug 05, 2020 at 05:20 PM 0
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Thanks for the answer, I didn't know that. But if the events were OnPlayerDied and OnEnemyDied instead of an input key, is it possible?

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