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Issue with text in text mesh pro
Hi , im having an issue with the implementation of Text Mesh Pro in my unity 2019.1.1f1 project:
When i create a font asset, and assign it to a TMP object, it looks blurry, in the game view and scene view. But when i zoom in the scene view , the blurry fades and the text looks normal but just in the scene view. What im doing wrong?
Answer by redgenix · Jul 23, 2019 at 09:50 AM
Try to set your padding to about %8 of your Pt.Size For example, if your Pt.Size is 80, set the Padding to 6 or 7. It shouldn't be zero. ,Your Padding should be 8-10 percent of your Pt.Size, not 0. For example, if your Pt.Size is "60", you should set Padding to 5 or 6 (I recommend 5)
Edit: Click on 16:9 on Game screen and uncheck the Low Resolution Aspect Ratios if it is checked.
The padding thing resolve mi issue , thanks ! . I cant uncheck the "Low resolution aspect ratio", but whatever, i didn't need it to resolve my problem, thanks again for taking your time, cheers!