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1
Question by AAA 1 · Jan 27, 2011 at 04:55 AM · errorloadlevelswitch scenes

Unity script to open a new scene

Hello, I'm trying to open a scene using this script. But every time I click the button, it just quits the game.

function OnGUI () {
    if (GUI.Button (Rect (10,120,150,100), "Play Game")) {
        EditorApplication.OpenScene("Assets/CharacterSelection.unity");
    }
}

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Answer by Jean-Fabre · Jan 27, 2011 at 05:05 AM

Hi,

Are you trying to build an authoring tool? or is it within your game? If you want to open a scene within your game, then you should use

Application.LoadLevel("characterSelection");

Bye,

Jean

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avatar image FarqTheOrc · Sep 26, 2012 at 03:20 PM 1
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Thank you for this! Can I say:

1) LoadLevel can either take a String or a number 2) You must add both scenes into the build settings

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Answer by Justin Warner · Jan 27, 2011 at 05:04 AM

http://unity3d.com/support/documentation/ScriptReference/Application.LoadLevel.html

Enjoy and have a good night!

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avatar image Francheesecake · Nov 17, 2015 at 08:55 PM 0
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I think this link is dead. Here's the new one: Application.LoadLevel

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Answer by pankajshivalkar · Nov 27, 2018 at 02:26 PM

If you are currently working with scenes then use SceneManager.LoadScene(string); as Application.LoadLevel(string); is Deprecated.

The usage is as follows:

 using UnityEngine;
 using UnityEngine.SceneManagement;
 
 public class ExampleClass : MonoBehaviour
 {
     void Start()
     {
         // Only specifying the sceneName or sceneBuildIndex will load the Scene with the Single mode
         SceneManager.LoadScene("OtherSceneName", LoadSceneMode.Additive);
     }
 }


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