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Question by busedagidir · Oct 02, 2020 at 09:10 PM · statesswitch scenes

Switching states between scenes

I am new to game developing and trying to do basic falling block games. I want to make when the player press the space game will start and when the player dead it will show game over scene. I have 2 scenes;

  1. one is called "StartScene" ,

  2. one is "Main".

This is the StartScene: alt text

and this is the Game Over scene but not actually a scene:

alt text

I could make the game over part no problem with that

In Player object i have PlayerController script and the script has this code (about gameover state)

 public class PlayerController : MonoBehaviour
 {
     public event System.Action OnPlayerDeath;
 
     .... 
 }



and also I have GameOver script in Game Over Manager object (in hierarchy)

 public class GameOver : MonoBehaviour
 {
     public GameObject gameOverScreen;
     public Text timeUI;
     bool isGameOver = false;
     
     void Start()
     {
         FindObjectOfType<PlayerController>().OnPlayerDeath += OnGameOver;
     }
 
     void Update()
     {
         if (isGameOver)
         {
             if (Input.GetKeyDown(KeyCode.Space)) //reload the scene
             {
                 Time.timeScale = 1; //resume game
                 SceneManager.LoadScene(1); //first scene
                 
             }
         }
     }
 
     void OnGameOver()
     {
         gameOverScreen.SetActive(true);
         timeUI.text = Mathf.RoundToInt(Time.timeSinceLevelLoad).ToString();
         isGameOver = true;
         Time.timeScale = 0; //stop game
     }
 }


I can't show the start scene when I clicked play. I want to show it first then when the player press the space the game will play. How can I do this?

If there is any part you don't understand pls just ask

u1.png (124.7 kB)
u3.png (198.9 kB)
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