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Question by unity_YBW262B1IWmeXw · May 18, 2018 at 11:05 AM · scripting beginnerrandomizeswitch scenesswitch characters

I am Random Generating heroes, but how do I code so that the computer know to use which corresponding H&B for specific scene?

I can Random Generating heroes, although I haven't written down the code yet but I able to create a list to store the head and body.

 using System.Collections.Generic;
 using UnityEngine;
 using Funj.Stat;
 
 public class GuildRecruitDesign : MonoBehaviour {
 public List<ScriptableObject> heads = new List<ScriptableObject>();
     public List<ScriptableObject> bodies = new List<ScriptableObject>();
 }

In each ScriptableObject, I able to store two sprites in order to match their design and colour for different scenes.

 [CreateAssetMenu]
 public class Head : ScriptableObject
 {
     public Sprite Mhead;
     public Sprite Ehead;
 }
 
 [CreateAssetMenu]
 public class Body : ScriptableObject
 {
     public Sprite Mbody;
     public Sprite Ebody;}

During a turn, the player get to explore around town (pokemon style looking sprite)(i.e: Ehead and Ebody) for shopping, recruitment, etc. At the end of the turn, the player will switch scene where he or she will undergo a mission(megamen looking sprite)(i.e: Mhead and Mbody). How am I able to switch two looking sprite for two different scenes? Can anyone help me for this problem because i pretty new in coding in c# and unity?

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