Question by
Double_Boy · Nov 10, 2021 at 05:34 PM ·
lightingpost processing
Can I control the color of darkness in a URP Lit Shader?
I'm using a custom lit shader in the URP 2021 to cast shadows from tilted sprites. I'd like to be able to control the color of complete darkness. I tried changing the color of ambient light, and that sort of works but then starts to reveal parts of the environment, which I'd like to avoid. Is an unlit shader my only option? Maybe post processing?
Comment
Your answer
Follow this Question
Related Questions
Why my cursor appears darker in game? 1 Answer
why is my lightmap getting changed when I change my camera perspective 0 Answers
Post-processing "Bloom" effect affects all light colors,Bloom affects every white material 0 Answers
A game object like a snake but cluster of lights while going 0 Answers
Lightning Problem in Android Build 1 Answer