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Question by carboncho · Jan 22, 2021 at 11:57 AM · lightinglightmapbakedlighting

BakedLightmap pixeled and with dark zones

Hello everyone,

I am creating a scenario in where I put multiple planes to fullfill this one with trees. This plane is 2d an just with one face. The material that I am using to texturize the planes is a LegacyShader/Transparent/Cutout/diffuse.

To enlight the scene I am using a directional light with this paremetres:

  • Mode: Mixed

  • Intensity: 1

  • Indirect Multp: 1

  • Shadow type: Soft Shadows

  • BakedShadow Angle: 0

  • Strength:1

  • Resolution: Use Quality Settings

  • Bias: 0.4

  • Normal Bias: 0.1

  • Near Plane: 3.8

  • Cookie: none(texture)

  • Cookie Size: 10

  • Draw Halo: uncheck

  • Flare: None(Flare)

  • Render Mode: Auto -Culling Mask: Everithing

The Lighting Panel parametres will appear in the first picture. I use my own skybox in the Environment. Then when I bake the scene the lightmap goes wrong as you can see in the secondpicture.

I am asking if anyone can help me with that.

Thank you all.

alt text alt text

2ndpicture.png (240.3 kB)
1stpicture.png (45.7 kB)
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