Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by MATCAVERNA · Nov 26, 2019 at 09:59 PM · lightchangelightshow tointensity

How to change a light's intensity between two values by pressing a key?

Hello, i'm still in the beginning of my lessons and I would like to know how to change the intensity of a light object to a determined value when I press a key and when I press it again it goes back to the previous value, here is the draft of my script that I'm still working on, and...if you have time, how to keep the intensity changes when I go to another scene and comeback. Thanks in advance!

 Light2D GB_light;
     private float NewIntensity = 0.75f;
     private float OldIntensity = 2f;
     private float Intensity;
  
     public GameObject PL_colision;
  
  
     void Start()
     {
         Intensity = OldIntensity;
     }
  
  
  
     private void Awake()
     {
         GB_light = GetComponent<Light2D>();
  
  
     }
  
  
    
     void OnTriggerEnter2D(Collider2D other)
     {
         // Check if the object that is colliding has a tag Player
         if (other.tag.Equals("Player"))
         {
             // This is a light, make this our current light
             PL_colision = other.gameObject;
         }
  
     }
  
  
  
     void Update()
     {
  
         if (PL_colision)
         {
             if (Input.GetKeyDown("e"))
             {
                 Intensity = NewIntensity;
                
  
                 else
                 {
  
                     GB_light.intensity = OldIntensity;
  
                 }
  
                
             }
  
         }
     }
  
  
  
  
     void OnTriggerExit2D(Collider2D other)
     {
         // Check if the gameobject we're exiting a collision with is the current door
         if (other.tag.Equals("Player") && other.gameObject.Equals(PL_colision))
         {
             PL_colision = null;
         }
  
     }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by RadonRaph · Nov 26, 2019 at 10:17 PM

Hello @MATCAVERNA,

For the light switch just need a few lines:

 public float intensity_one = 0.75f;
 public float intensity_two = 2f;
 
 void Start(){
       if(PlayerPrefs.HasKey("GB_light")
      Gb_light.intensity = PlayerPrefs.GetFloat("GB_light");
 }
 
 void Update(){
     if(Input.GetKeyDown(KeyCode.E){
         if (GB_light.intensity == intensity_one)
             GB_light.intensity = intensity_two;
         else
             GB_light.intensity = intentisty_one;
 
         PlayerPrefs.SetFloat("GB_light", GB_light.intensity);
     }
 

So when you press E its change the light value between two, there is more compact way to do it but this one its much clearer. Lines with PlayerPrefs are for keeping the value between scenes. With SetFloat you save a value and with GetFloat you load it. Just check if the value have been set before with an HasKey.

You can read more about PlayerPrefs here: https://docs.unity3d.com/ScriptReference/PlayerPrefs.html

Hope that help !,

Raph

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

119 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Combinning light shading and slider? 1 Answer

light.intensity is obsolete 1 Answer

Multiple lights problem 2 Answers

Point Lights look strange 1 Answer

Increase Light Intensity in Coroutine 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges