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Question by dskeith · Dec 09, 2015 at 11:14 PM · lightingemissionglobal illuminationemissivehiding

How do I hide an emissive object but keep its affect on the global illumination?

I have some static objects in my scene with emissive materials: Area Light under Stairs

Is it possible to hide them, but still have them cast light into my scene via Global Illumination?

Thanks in advance!

screen-shot-2015-12-09-at-31115-pm.png (194.6 kB)
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Answer by sandeep_ika · Jun 04, 2018 at 11:52 AM

Just set a new layer "Emissive" to the emissive object, then in main camera -> CullingMask un-select the the new layer.

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Answer by StonehawkArchitect · Feb 26, 2020 at 07:55 AM

@dskeith set Alpha of Base Map to 0. Worked for me.

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Answer by ZeBraNS · Nov 30, 2017 at 10:13 AM

I am to interested how to achieve this, hide Render Source.

If anyone knows how please share.

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