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Question by Cambesa · Oct 26, 2020 at 12:41 PM · 2dlightingrenderingpipelineuniversal

Sorting layer ignores 2d lights from the 2d renderer

When I set a sprite sorting layer to Foreground, it get's lit (aka fully lit, ignores any concept of lights) even though there is no light enabled at all. When I change the sorting layer back to Default, the sprite is dark again as supposed to and will be lit by 2D lights like it should.

How is it possible that the sorting layer completely changes the way a material works. The material I'm using is Universal Render Pipeline/2D/Sprite-Lit-Default which works correctly with 2d lights when I set the sorting layer to Default, but stops working when the sorting layer is set to Foreground.

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avatar image Cambesa · Oct 26, 2020 at 03:54 PM 0
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So by activating a freeform light which was deactivated, all lighting suddenly started to work. That's really weird. You would think that if an object is deactivated, it does not just change half(everything in the foreground layer) of the graphics to an unlit material....

avatar image waruban · Nov 02, 2020 at 10:15 AM 0
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I have exactly the same issue since I updated tp 2020.0.0b9. Can you share more details on how you find a way to fix this ? Does enabling one free form light in your scene just fixed everything ? no reoccurrence ? Thx in advance

avatar image Cambesa waruban · Nov 02, 2020 at 01:33 PM 0
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In my case it was completely fixed by setting the freeform light to active in the scene hierarchy, I'm not sure if enabling a component helps. I think it might be a glitch in the lighting system so perhaps going through the scene and activating/deactivating or deleting/undeleting lights and placing new ones helps.

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