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Question by Ddewo · Oct 09, 2016 at 02:07 PM · 2dlightingspritelighttransparency

Light and 2D Sprite overlapping issue

I'm having a problem with lights and 2D sprites. The issue is that when I use the point light and overlap with another sprite I can see through it.

So the sprites become way too transparency when using the Sprite/Diffuse shader. Is there any other way to fix this beside changing the z position or the order in layer? Is there a way to fix this by making a custom shader?

Below is a picture to make it more clear what I mean:

alt text

unityproblem.png (68.0 kB)
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Answer by Panasenko · Apr 24, 2017 at 03:03 AM

private SpriteRenderer spriteRenderer;

 // Use this for initialization
 void Start () {

     spriteRenderer = GetComponent<SpriteRenderer>();
     spriteRenderer.sortingLayerName = "Enemy";
     spriteRenderer.sortingOrder = Random.Range(1,100);,Hi,  I've had the same issue so in Enemy script, I've done this:

private SpriteRenderer spriteRenderer;

 void Start () {

     spriteRenderer = GetComponent<SpriteRenderer>();
     spriteRenderer.sortingLayerName = "Enemy";
     spriteRenderer.sortingOrder = Random.Range(1,100);


So that's added to every enemy different layer number.

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