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Question by Nemox · Jun 12, 2015 at 02:50 PM · renderingreflectionskyboxglobal illuminationambient

Skybox not illuminating during gameplay.

When I play my game, the scene I start in works just fine, but when I switch to another scene none of the objects in the scene get any illumination or reflections from the skybox, leaving my scene incredibly dark.

What could be causing this?

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avatar image Nemox · Jun 12, 2015 at 02:53 PM 0
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For clarification, the intensity is full-blast. The skybox data just isn't making it to the objects for some reason. Regular ambient lighting works, but still no reflections.

avatar image Nemox · Jun 12, 2015 at 03:57 PM 0
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Thought I solved it, but now it's not working. Nothing changed, so I have no idea what happened.

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Answer by RLin · Jun 12, 2015 at 02:53 PM

Make sure continous baking is checked in the lighting window.

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avatar image Nemox · Jun 12, 2015 at 03:01 PM 0
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It's checked, and my (very few) static objects are fully baked, yet still receiving nothing.

avatar image RLin · Jun 12, 2015 at 03:35 PM 1
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I tried asking a similar question a while ago: http://answers.unity3d.com/questions/981063/having-static-objects-in-scene-disables-skybox-ref.html

Nobody answered it though.

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