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Skybox not illuminating during gameplay.
When I play my game, the scene I start in works just fine, but when I switch to another scene none of the objects in the scene get any illumination or reflections from the skybox, leaving my scene incredibly dark.
What could be causing this?
For clarification, the intensity is full-blast. The skybox data just isn't making it to the objects for some reason. Regular ambient lighting works, but still no reflections.
Thought I solved it, but now it's not working. Nothing changed, so I have no idea what happened.
Answer by RLin · Jun 12, 2015 at 02:53 PM
Make sure continous baking is checked in the lighting window.
It's checked, and my (very few) static objects are fully baked, yet still receiving nothing.
I tried asking a similar question a while ago: http://answers.unity3d.com/questions/981063/having-static-objects-in-scene-disables-skybox-ref.html
Nobody answered it though.