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Question by stanferrolino12 · Sep 16, 2020 at 07:59 PM · collisionrigidbody2dtopdownfloor

Is there a way to simulate a floor in a top-bottom game?

I have a top bottom 2d game that has a rigidbody affect the player/enemies when they die. What I wanted them to do was to fling in the air and hit the "floor of the level", like in the flash game Boxhead. Is there any way to simulate something like this?

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