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Question by Ambrose998800 · Dec 23, 2016 at 05:10 PM · lightingambient

Natural light

I try to set up the right lighting. Yes, I know, there are many threads around that, but what I try with the values of directional lighting and the ambient and reflections settings, I just can't get a usable result.

It's importand in my game, that indoor areas are dark. From pitch black to slightly lightened through indirect sunlight. Outside it should be bright.

That's how natural light looks with a dark area: alt text

That's how my scene looks with no ambient light: alt text

The problem is, as soon as I turn on ambient light or reflections, the tunnel is lighted up too, but on the opposite, if I turn them off, outside looks like nothing natural.

How can I approach a setting that looks like daylight?

light-real.jpg (95.3 kB)
light-unity.jpg (73.6 kB)
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avatar image itsharshdeep · Dec 24, 2016 at 01:29 PM 1
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I think I don't know the exact answer but some of my mates did resolve this type of problems either by Deferred lighting or by baking .. or might be with the combination of both. It's just a hint. I never get chance to do the something like this

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