Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by KyleStank · Dec 05, 2016 at 07:33 AM · lightingglobal illuminationambient lightilluminationambient

Ambient Intensity not working

Hello everyone.

So I just updated to Unity 5.5, and so far I like it, except for one thing. I had a scene for my mobile game perfectly baked after a shit ton of tweaking, and when I installed Unity 5.5, it seemed to stay. But then I realized that I had the PC, Mac, and Linux platform selected, so logically, I switched the platform to Android. This is when everything broke.

My scene became very dark for some reason, and I just figured it was because I changed platforms. So, I cleared the Baked data, and rebaked the scene. To my surprise, the scene was verk dark and just barely lit for some reason. So, I changed Ambient Light intensity to 8, and Indirect Intensity under the "Bake GI" to the highest it could go. To an even bigger surprise, the scene had literally no change in brightness. My whole scene has no other active lights in it at all. It does have an unactivated light that I dragged into the "Sun" slot, but it isnt activated. I am relying 100% on Unity's ambient light. I can tell the scene is being lit up a tiny bit because nothing is fully black, but I find it weird that when the ambient intensity is at 8, these is no different from when it was at 3.

What the heck is the problem?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by atomicjoe · Dec 05, 2016 at 10:49 AM

Are you using a custom procedural sky shader? I just had this problem today: I had downloaded and slighly modified the procedural sky shader. I changed the culling from OFF to FRONT. It worked fine until I rebuilt the project in a diferent computer, then the GI was missing. Try to change your skybox material's shader to the default Skybox/Procedural to see if it fixes the problem or create a new skybox material from scratch and select the builtin Skybox/Procedural shader and put it in the environment lighting source. I think the devs changed something about the GI in this release and it can break in some custom setups.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image atomicjoe · Dec 05, 2016 at 10:55 AM 0
Share

It can also be you are using the "directional" mode in the "General GI" setup, down in the Lighting/Scene tab. Directional mode is not suported in mobile. It should fallback by itself, but check it just in case. Put it in "non-directional" and try.

avatar image KyleStank · Dec 05, 2016 at 11:26 AM 0
Share

I am using the default skybox, and I am using Non-Directional because mobile doesn't support directional.

avatar image
0

Answer by Svillegas · Dec 08, 2016 at 06:47 AM

We have the same problem and it seems that is a bug that happen again in unity 5.5.0f3, if you build the game it should be fine. anyway they fix it today in a patch

This is the bug info https://issuetracker.unity3d.com/issues/mobile-light-does-reflect-off-of-static-objects-when-baked-gi-is-used-with-mobile-platforms-on-the-editor?_ga=1.205763220.64316238.1481146139

I hope it fix also your problem !

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Layer based Ambient Lighting 1 Answer

Unity5: Changing AmbientSkyColor doesn't change Skybox Color 2 Answers

Disable Ambient Light for some GameObjects 1 Answer

Toggling Ambient Light intensity 0 Answers

[SOLVED] In which GI lighting modes are different light probes/maps used? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges