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Illumination at runtime being weird.
Hi everyone,
I have a question. I've been working on a small prototype of scene, when I start running directly from the scene, everything looks normal :
But if I open this scene using a LoadLevel from another scene (like a menu), it looks like the lighting parameters like fog, Ambient etc. .... are gone. Here's what it looks like :
Is there something I missed ? I don't really understand why ? Can someone explain ?
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Best Answer
Answer by moumou38 · Apr 24, 2016 at 02:24 PM
In case anyone is interested, everything seems to work on the build. Hopefully the editor will be fixed in a future patch or something.
I guess that to make it work in Editor, you could manually build your lightmap before testing.