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Question by SalvoSoftware · Sep 29, 2020 at 06:56 PM · lightingshader programmingglobal illuminationambient light

Layer based Ambient Lighting

Hi, I have a space scene in which I would like to add an ambient lighting.


Since it's on space, the outside should not be hit by any light except a directional light (that of the sun), so I can't use Unity's ambient light. For the interior, I can't use point lights since it would be insanely heavy, the spaceship is huge so I should place thousands of lights. I tried using GI and emission maps but it creates very little light, if I increase the emission it would make the bloom's glow even greater and would be very annoying.


What could I do? Create a shader that doesn't use ambient light and apply it to the exteriors or force myself to use GI or bake worsening performance?

Thank you very much!

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Answer by SalvoSoftware · Sep 30, 2020 at 02:48 PM

I made a shader with "noambient" attribute since it was a single material.

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