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Self-Shadows fading off to early. Why?
Hi,
got a tiny problem that I need some help with.
I know that shadows fade off when the object comes closer to far clipping plane distance. Thats fine so far and I adjusted that well. But now I realised that the self-shadowing fades off way earlier. If I want to avoid that, I have to set the far clipping plane way higher. Why is that? How can I avoid it without setting the clipping plane higher? Cause setting it higher brings lots of downsides.
Not sure if its important but Shader used is the Mobile Diffuse.
Hope I can get some help.
What do you mean by self-shading? $$anonymous$$y guess is that you are using shadow cascades, which render shadows over multiple different ranges and pick the best one based on distance to the camera. Shadowmaps can only hold so much detail, so if you increase the shadow distance then you will lose fine detail.
I mean the shadows the model casts on itself. Those fade off earlier as the ones it casts on other objects
Your answer