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Question by Octaga · Jul 03, 2017 at 03:48 PM · lightingshadowclipping

Everything close to camera has very different light (is darker)

This issue only occurs when i run the app on Android. See picture below. alt text

The problem is the "circular dark shade" in the left-hand side of the picture. The effect is exactly as if there was "negative light" with a short dinstance reach. For example rotating the model shown in the photo so it is aligned with the viewport and then zooming in, the dark "shadow" will appear as a circle in the middle, growing bigger as the camera moves closer.

By reducing the scale of the model by a factor 100 the problem disappears, but that causes other problems with script code not designed for a smaller model.

It makes no difference if I tick or untick any of Global Illumination / Mixed Lightning options.

Anyone suggestions why this is?

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Answer by OusedGames · Jul 04, 2017 at 02:17 AM

Hellow, Go you Model gameobejct - Mesh Renderer - Cast Shadows - Off
Hope it works..

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avatar image Octaga · Jul 04, 2017 at 07:59 AM 0
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Hi, i tried this, and it does make a difference when i run the app directly in the editor - going in close to an object with the camera makes it gradually go darker without a pronounced light-to-dark edge that is visible in the picture above. Unfortunately, when i build and run on Android, the problem is still there. Here is another example: alt text

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