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Question by tahmidr · Aug 03, 2020 at 07:32 AM · transform.positionaxisisometrichorizontal

Transforming 2D object with respect to UI

So I've been trying to make this 3d isometric game where I have set my camera rotation as x: 33.2 y:44.5, which means that when I move something along the x-axis, it also changes the values of my y-axis and z-axis after scripting. In easy words, I want to move my 2d sprite horizontally with respect to the UI instead of considering the world axis. Is there a possible solution to move it like that?

 // Update is called once per frame
 void Update()
 {
     transform.position += new Vector3(beatTempo * Time.deltaTime, 0f, 0f);
 }



.alt text

demo123.jpg (35.7 kB)
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Answer by Namey5 · Aug 03, 2020 at 08:50 AM

If you want to move something in relation to the camera, then you can simply transform the movement vector by the camera's rotation;

 private Camera cam;
 
 private void Update ()
 {
     //We don't want to access Camera.main every frame, so get it once and store it
     if (!cam)
         cam = Camera.main;
     //Then, just multiply the movement vector by the camera's rotation to rotate it. Now, it will be defined relative to the camera's rotation.
     transform.position += cam.transform.rotation * new Vector3 (beatTempo * Time.deltaTime, 0f, 0f);
 }
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avatar image tahmidr · Aug 08, 2020 at 07:38 PM 0
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Thank you so much. Will definitely give this a try!

avatar image tahmidr · Aug 08, 2020 at 08:15 PM 0
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I basically tried this one and it says that the cam." rotation" doesn't exist. Something like this alt text

1234.png (10.8 kB)
avatar image Namey5 tahmidr · Aug 09, 2020 at 12:35 AM 0
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$$anonymous$$y bad, forgot to reference the camera's transform component. Answer is updated.

avatar image tahmidr · Aug 10, 2020 at 10:27 AM 0
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Thank you so much! Works like a charm

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