Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by stevethorne · Jan 19, 2015 at 05:59 PM · uiraycastcolliderblocking

Blocking and not blocking input in new uGUI 4.6

So I was looking for a way to block input if a button was pressed and naturally came upon the EventSystem.current.IsPointerOverGameObject() function. This helps with what I want but unfortunately it causes issues in other places. If I call this function it doesn't distinguish between certain things. I'll set up an example scene:

Lets say I want to set the color of cubes that I click on in the scene and I have a button in the UI that changes the color that I'm setting them to. Now, when I click this button, I don't want the cube behind it to set it's color as well, so I use the function mentioned above and if it returns false, then I cast a ray to see if a cube is hit. The problem comes in when I have an image in the UI that I do want clicks to go through ( this image could have alpha transparency or just be something I want to ignore ). The function returns true if the click happens on the image as well. So I can't decide which things actually catch the input.

In other UI solutions these UI elements would just have colliders on them if I wanted them to catch input, but this is not the case in uGUI. How do I solve this situation?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by spiceboy9994 · Jan 19, 2015 at 06:50 PM

What about disabling the button once it has been clicked?. If its the case that you want to disable the same button that you just clicked you could try to add a click trigger and then add reference to the button:

 using UnityEngine.UI;
 public class MyButtonBehavior;
 {
 
   private Button myButton;
 
   void Start() {
      myButton = transform.GetComponent<Button>();
   }
 
   void myButtonClick() {
      myButton.interactable = false;
   }
 }

That would disabled the button once it has been clicked. Remember to attach the event to the click events of the UI Button.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image stevethorne · Jan 19, 2015 at 11:32 PM 0
Share

This isn't the problem I'm having, I want to be able to click through some of my UI controls and not through other UI controls. Hence, the whole EventSystem.current.IsPointerOverGameObject() function.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

26 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to make UI block clicks from triggering things behind it 7 Answers

Collider Blocking Worldspace Canvas? 1 Answer

Detect only UI button click 3 Answers

Allow Click Through some UI Elements 1 Answer

Make "polygon" collider for UI element 4 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges