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Question by unity_0fR_i33qsWBfkg · Jan 03, 2019 at 07:00 AM · uiraycastclick

Create UI raycast like a mouse Click

Hi! I have a button which is located on Canvas and i need to simulate user click on it, not using Button component and onClick method, but just using raycast. Click event programmaticaly like a mouse left button click. Have any ideas how can i realize it?

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Answer by badadam · Jan 14, 2019 at 08:38 AM

The parent canvas of your button has Canvas component.. This component's render mode must be "Screen Space - Camera". And add the main camera to Render Camera alt text

Add Box Collider to your button. Use edit collider button and change size and center values to cover your button with box collider.

alt text

And add the script below to your button as a component

 public class ButtonClick : MonoBehaviour {
      public Camera mainKamera;
      private RaycastHit raycastHit;
      
     
     // Update is called once per frame
     void Update () {
           if (Input.GetMouseButtonDown(0))
           {
                Ray ray = mainKamera.ScreenPointToRay(Input.mousePosition);
                if (Physics.Raycast(ray,out raycastHit))
                {
                     if (raycastHit.collider.gameObject.name=="myButton")//this string must be name of your button I named my button myButton
                     {
                          Debug.Log("clicked");
                     }
                }
           }
 
     }
 }


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Answer by himanshugupta159 · Jan 14, 2019 at 06:54 AM

Written a blog related to the question link is added below. https://unfragilecoding.blogspot.com/2019/01/how-to-make-all-gui-components.html

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