Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by emilibroooo · Mar 19, 2019 at 06:00 PM · inputcontrollergetaxisvertical

PS4 Left Analog Vertical Not Working (Input.GetAxis("Vertical"))

I'm trying to have the player use a PS4 controller to play. I'm having an issue with the left analog's input.
When I call Input.GetAxis("Vertical"), the value stays at zero when I move the analog stick up and down. However, Input.GetAxis("Horizontal") works completely fine. I've made sure the name is correct in the script and the input settings and tried different controller, and I'm not sure where to go from here.
I have a feeling it's something really dumb on my part. Any tips on how to solve this are greatly appreciated.
Here's my code:
void Update() { var x = Input.GetAxis("Horizontal"); var y = Input.GetAxis("Vertical");Debug.Log("Input.GetAxis(Vertical):" + Input.GetAxis("Vertical"));Movement(x, y, lookX); } public void Movement(float x, float y, float lookX){ // Movementif (canMove == true) { playerAnimations.SetFloat("VelX", x); playerAnimations.SetFloat("VelY", y); transform.position += (Vector3.forward * speed) * y * Time.deltaTime; transform.position += (Vector3.right * speed) * x * Time.deltaTime; transform.Rotate(0, Time.deltaTime * clockwise * lookX, 0); } }

alt text

input.jpg (94.3 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image bhavinbhai2707 · Jan 02, 2020 at 11:50 AM 0
Share

Try this maybe! link

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by abbasjin · Jan 02, 2020 at 12:25 PM

Update: I was able to get vertical axis input from my Dual Shock 4 by setting the "Vertical" input's "Axis" to "3rd Axis". --> https://i.imgur.com/51wTx4A.png

Old:

Were you able to resolve the issue with this? @emilibroooo

It doesn't seem to work for my on Vertical axis either; but works fine on Horizontal axis (left analog stick on dualshock 4 on windows 10).

With keyboard I can use in either axis without issues.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Nopease · Feb 19, 2021 at 09:02 PM 0
Share

thank you sooooooooooooooooo much

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

124 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Modify Verticle axis in the input manager 0 Answers

How to have vertical and horizontal axis work at the same time 1 Answer

Joystick input is being constrained to quadrant IV on its input axis 1 Answer

How do I use an Xbox controller axis other than the left thumbstick? 0 Answers

different behaviour of axis using xbox360 controller 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges