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Question by AClose · Dec 19, 2016 at 04:12 PM · keyboard inputhtml5blocking

WebGL Stops all keyboard input for HTML inputs

Hi,

Unity Version: 5.4.2f2

Build Type: WebGL

My webgl Unity application is blocking all keyboard input which is required for other HTML inputs.

I have looked at the similar posts but below line doesn't seem to help:

 #if !UNITY_EDITOR && UNITY_WEBGL
 WebGLInput.captureAllKeyboardInput = false;
 #endif

I have read the below material. Still not working due to either posters using older versions or just generally broken.

Any advice is greatly appreciated.

Alex

  • https://docs.unity3d.com/Manual/webgl-input.html

  • https://forum.unity3d.com/threads/input-field-in-webpage-not-working-with-unity-webgl-in-page.316016/

  • http://answers.unity3d.com/questions/1228181/unity-webgl-prevent-from-eating-up-all-mouse-keybo.html

  • https://forum.unity3d.com/threads/how-to-get-rid-of-unity-canvas-collecting-all-keyboard-input.431060/

  • https://forum.unity3d.com/threads/webgl-on-kongregate.318417/

  • https://forum.unity3d.com/threads/webgl-not-receving-keyboard-input-in-some-browsers.294598/

  • https://forum.unity3d.com/threads/disable-enable-keyboard-in-runtime-webgl.286557/

  • http://answers.unity3d.com/questions/993114/webgl-moduledonotcapturekeyboard-true-or-modulekey.html

  • http://answers.unity3d.com/questions/1032916/webgl-canvaskeyboard-focus.html

  • http://stackoverflow.com/questions/31040686/catching-input-events-in-webgl-build

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Answer by AClose · Dec 20, 2016 at 12:21 PM

I fixed this issue by embedding the WebGL build within an iframe. Seems to be working fine now :)

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