Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by prashsesh · Aug 05, 2016 at 07:18 AM · androidsceneassetbundleoculusriftunity 5.2

Loading scene via AssetBundles on android for Oculus

DISCLAIMER: Learning to run before I can walk with Unity! Also, first time here asking a question.

First, I am guessing loading a scene on android is a tad bit different from loading it on android for Oculus.

I have a main scene called scene0 with a few game objects and an environment and some jazz as needed for oculus. Then I have a scene with 1 fbx file called scene1 . I have assigned scene1 to an AssetBundle named scenebundle.

I have a BuildAssets.cs with this line in it

 BuildPipeline.BuildAssetBundles ("AssetBundles",BuildAssetBundleOptions.CollectDependencies | BuildAssetBundleOptions.CompleteAssets, BuildTarget.Android);

This builds 2 files namely: scenebundle & scenebundle.manifest

Further, I have my build settings to only have scene0 and NOT scene1. For Android. My signature file for my android device is in the respective Plugin folder. Phone is connected, USB debugging on and the works.

On hitting Build & Run, the app builds and does its thing and loads on my phone.

In the middle of all this, I have another script attached to a gameObject in scene 0 that does the following:

*BundleURL = file:///sdcard/AssetBundle/Android/

**BundleName = scenebundle

***Version = 1

        using(WWW www = WWW.LoadFromCacheOrDownload (BundleURL+BundleName, version))
        {
         yield return www;

         AssetBundle bundle = www.assetBundle;
         bundle.LoadAllAssets ();
         SceneManager.LoadSceneAsync (AssetName, LoadSceneMode.Additive);
         bundle.Unload(false);
        }

ISSUE : Cannot see scene1

If I understood this correctly, shouldn't it switch/add scene at run-time? If so, what am I doing wrong? if not, what do I need to do to trigger the same?

Thanks in advance

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image prashsesh · Aug 08, 2016 at 07:45 PM 0
Share

Fixed the issue. Version 0 made it work.

Can someone explain how this version works?

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by shashkes · Jul 10, 2019 at 11:51 PM

did you ever get this fixed?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

editor load android scene assetbundle error 1 Answer

changing image format when building scene assetbundle 0 Answers

building assetbundle with scene and entire assets of that scene 1 Answer

Android exported project for Unity 5.2 Crashes. FMOD implementation error. 2 Answers

Why gyro on Android displays upside down? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges