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Question by DrSpritz · Dec 13, 2015 at 09:08 PM · networkingclient-serverunity 5.2

Best way to interact with remote players on the client?

Hi all!

I have simple script:

 public class Player: NetworkBehaviour {
 
     public void OnMouseDown()
     {
         CmdColor();
     }
 
     [Command]
     public void CmdColor()
     {
         RpcColor(Random.ColorHSV());
     }
 
     [ClientRpc]
     public void RpcColor(Color color)
     {
         GetComponent<MeshRenderer>().material.color = color;
     }
 }

it works on the server, but on client it works only for local player. If i click on client to remote players, in console i have warning "Trying to send command for object without authority". I think it due security. In Unity docs written "For security, Commands can only be sent from YOUR player object".

I changed my script:

     public class Player: NetworkBehaviour {
     
         public static Player Local { get; private set; }
     
         public override void OnStartLocalPlayer()
         {
             base.OnStartLocalPlayer();
     
             if (Local == null)
                 Local = this;
         }
     
         public void OnDestroy()
         {
             if (Local == this)
                 Local = null;
         }
     
         public void OnMouseDown()
         {
             Player.Local.CmdColor(netId);
         }
     
         [Command]
         public void CmdColor(NetworkInstanceId id)
         {
             NetworkServer.FindLocalObject(id).GetComponent<Player>().RpcColor(Random.ColorHSV());
         }
     
         [ClientRpc]
         public void RpcColor(Color color)
         {
             GetComponent<MeshRenderer>().material.color = color;
         }
 }

This script works perfectly, but i not shure, that is the best way?

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Answer by schenone · Mar 11, 2017 at 10:06 AM

Thank you for solving my problem. An alternative solution could be the following:

 public class Player: NetworkBehaviour {
 
    [SyncVar (hook="OnColorChange")]
    Color col;
 
    public static Player Local { get; private set; }
 
    public override void OnStartLocalPlayer()
    {
        base.OnStartLocalPlayer();
 
        if (Local == null)
            Local = this;
    }
 
      public override void OnStartClient()
    {
            OnColorChange(col);
      }
    
    public void OnDestroy()
    {
        if (Local == this)
            Local = null;
    }
 
    public void OnMouseDown()
    {
        Player.Local.CmdColor(netId);
    }
 
    [Command]
    public void CmdColor(NetworkInstanceId id)
    {
        NetworkServer.FindLocalObject(id).GetComponent<Player>().col=Random.ColorHSV();
    }
 
    public void OnColorChange(Color color)
    {
        GetComponent<MeshRenderer>().material.color = color;
    }
 }
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avatar image Hr-Orange · Mar 26, 2019 at 10:03 PM 0
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I am working with something really simular, but it doesn't do anything for me, it is not that the code i flawed, it just doesnt do anything, like at all. If you find or allready have found a better solution, please tell.

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