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Question by wisler · Jul 16, 2014 at 10:00 AM · 1080p

Unity 2D High Resolution Backgrounds

Hello community,

unfortunately I have not found a solution to my problem and hope someone can help me here.

I'm just developing a 2D game for the resolution of 1080p (FullHD). So my backgrounds has a very high resolution. My first test level has 4 layers and is approximately 16384x1024Pixel large and therefore I have images from each layer cutted to multiple subimages (4096x1024Pixel).

Now the Unity Editor consumes ~3Gb of my RAM and therefore my questions are: 1. Is this the correct workflow? 2. How to save memory, when using high-resolution graphics as in Outland for PS3 or Rayman Origins?

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avatar image sethuraj · Jul 16, 2014 at 11:17 AM 0
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Using such a high resolutions like 16384x1024 pixel is not a proper method or workflow.You need to obtain quality with lesser resolution of UNCO$$anonymous$$PRESSED texture formats(TrueColor).$$anonymous$$ostly all games doesn't use textures more than 1024x1024 or 2048x2048 texture resolutions.

Try lower texture resolutions like 1024x1024 per texture with TrueColor setting and disable mip mapping in Unity texture import settings to get the full quality of the texture.

Good Luck

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