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Question by Mih4wK · Feb 13, 2016 at 03:02 PM · 1080p

[Unity5] Custom UI multiple Checkbox with Buttons?

Hey guys, I am trying to develope a multiselectable, dynamically panel.

It should look something like this:

alt text

OnClick or selecting those, it should change it's color about 10% darker (so one realizes, it's pressed)

How would you guys do it? At the moment, I'm thinking about having a panel in which I would dynamically append buttons to it. But doing it this way, it would be inefficiently, wouldnt it? Because actually, the 'buttons' should only change their value (isActivate or !isActive), which a checkbox has it's sense for, and in addition, I'd have to render the buttons according to their value by myself. So is there a way to edit the checkboxes (are there even checkboxes in Unity5d actually, lol?)

Kind Regards

PS: Sorry for the wrong Tag, I couldnt chose some like: Unity5d GUI UI Checkboxes or something, hasn't been found

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avatar image Mako-Infused · Feb 13, 2016 at 03:24 PM 0
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Are you looking to do this via Unity's UI system, or the legacy GUI system?

I assume you know the difference between the two, if not; the UI system is more GameObject driven, while GUI tends to be script driven. The UI system is much more efficient as well.

avatar image Mih4wK Mako-Infused · Feb 13, 2016 at 03:55 PM 0
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Someone said, that one should use the legacy GUI System only for testing, so I decide for UI. Wanted to express that by saying Unity 5, sorry.

And I got another, tiny question: When I have a prefab, how can I link it e.g. a button without it being existant on a panel or something? At the moment, I got a panel and created an empty prefab. Now I create a button and I can link it to the asset (drag&drop), but then there is automatically the created button on my panel, too.

Thank you for your help.

avatar image Mako-Infused Mih4wK · Feb 13, 2016 at 07:12 PM 0
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Ahh yeah, the GUI is legacy, but UI (without the G) is generally used to refer to the new UI system. I agree, the legacy should (except for rare cases) be only used for prototyping.

Additional questions should be posted in their own thread, check out the FAQ for more info.

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Answer by Mih4wK · Feb 14, 2016 at 07:31 PM

bumping thread

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