Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Shovon Ovro · Nov 13, 2012 at 07:39 AM · animationpositionstart

Change animation start position

Hi, i have run into a problem as i am new with managing animation in unity. I have two animations attached to a character.One is back flip jump when the character changes its position backward with keyframe.The other is the idle animation.Now after playing the back flip jump animation when its time to play the idle animation the character sweep forward to its initial position instead of playing the idle animation at the position where the backFlipJump animation ended.What is the solution?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by masha · Nov 13, 2012 at 09:16 AM

I'm assuming that the backflip animation actually moves your character backwards. One solution would be to re-do that animation, with the character going through the movements of a backward flip but staying at the same position. Then programatically move your character backwards when doing a backflip.

Another, simpler but hackier way, would be to simply move your character backwards once the animation is done.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Shovon Ovro · Nov 13, 2012 at 09:37 AM 0
Share

Thanks masha, do you know anyway how i can start an animation from position where another animation has stopped or reached in a time.I.e. start the idle animation at the position where the backFlip animation ended, though the backFlip position change was done with keyframe.

avatar image Seth-Bergman · Nov 13, 2012 at 09:43 AM 0
Share

I would try checking the position of a bone (ideally the root bone), at the first and last frame, that will tell you the relative difference

avatar image Shovon Ovro · Nov 13, 2012 at 11:06 AM 0
Share

So do you think changing the animation outside is final solution, no way to fix in unity or script?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Model change position to (0,0,0) when I Start the game. 1 Answer

Positioned Blender models with animation snap back to 0,0,0 1 Answer

In animations, is it possible to only add transform values instead of setting it? 2 Answers

Run Animation Rotation - Position 1 Answer

teleporter not working due to animator 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges