Animation.Rewind does nothing
Using the legacy animation system. Getting an animation frozen in place. All of them actually.
None of this works, nor does all of it in any imaginable combination/permutation:
anim.Rewind("unityblows");
anim["unityblows"].time = 0f;
anim["unityblows"].normalizedTime= 0f;
anim.Sample();
anim.Stop();
anim.Stop("unityblows");
What does it take to reset an animation to frame 0 ? I guess it's not supported yet? Is this a feature we might be getting in the future? I mean it seems like it would be somewhat useful, atleast in some situations surely. No? If anyone knows what 80 line block of code I need to copy paste in order to reset an animation please let me know!
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220613002928im_/https://answers.unity.com/themes/thub/images/avi.jpg)