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Question by llewors · May 31, 2021 at 03:03 AM · destroyreplace

Tilemap Player destroy tile on contact

I am looking for information about how to use the more advanced options on a tile map. What I am trying to find is help with destroying one tile a time from tilemap. The game player is a farmer ploughing a field, a green tile map, as he ploughs the green tile needs to change to brown(mud). Can someone point me in the direction of some tutorial so I can learn how to do this. Would prefer not a youtube video but if that is the only option I will use.

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Answer by Statement · May 31, 2021 at 06:14 AM

I fiddled around a little and made this little script. Add it to the tilemap and set Destroyed Tile to the tile you want to be displayed. The Tilemap must have a Tilemap Collider 2D on it as well. Then click the mouse on the tilemap when playing the game to see the effect in action.

 using UnityEngine;
 using UnityEngine.Tilemaps;

 public class TilemapDestroyer : MonoBehaviour
 {
     // How destroyed tiles should look.
     public TileBase destroyedTile;

     Tilemap tilemap;

     void Start()
     {
         tilemap = GetComponent<Tilemap>();
     }
  
     void Update()
     {
         if (Input.GetMouseButton(0))
         {
             // Mouse pos to tile pos
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             RaycastHit2D hit = Physics2D.Raycast(ray.origin, ray.direction);
             Vector3Int pos = tilemap.WorldToCell(hit.point);

             // Replace tile with destroyed tile
             tilemap.SetTile(pos, destroyedTile);
         }
     }
 }
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