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Question by ganesh_be · Mar 24, 2020 at 07:00 PM · drag-and-dropreplace

Drag, drop items from inventory and replace a specific object with inventory item present in the game world.

1)When I drag and drop the object from inventory on the second object, the second object is replaced by the object present in inventory alt text

2) But When I drag the object from inventory and place the object at some other position the object moves to original position from where I picked but I want to keep in the inventory only alt text

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
  
 public class Photo : InventoryItemBase
 {
     public GameObject replace;
  
     public Inventory inventory;
  
     public HUD Hud;
     // Start is called before the first frame update
     public override string Name
     {
         get
         {
             return "Photo";
         }
     }
  
     public override void OnDrop()
     {
         RaycastHit hit = new RaycastHit();
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         replace = GameObject.FindGameObjectWithTag("replace");
         if (Physics.Raycast(ray, out hit, 1000))
         {
             //TODO item drop functionality on a fixed wall
          
             if (hit.collider.gameObject.CompareTag("replace"))
             {
                 gameObject.SetActive(true);
                 gameObject.transform.position = replace.gameObject.transform.position;
                 gameObject.transform.rotation = replace.gameObject.transform.rotation;
                 Destroy(replace.gameObject);
              
             }
             else
             {
                // Note sure
             }
        
         }
     }
 }

Any sort of help will be appreciated.

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