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Question by colijn · Sep 15, 2019 at 11:53 AM · instantiateprefabreplace

place Campfire(prefab) when i throw down 4 sticks

place Prefab(Campfire) when i throw down 3 sticks on the ground

i am working on this VR survival game and i want o be able to create a campfire when i throw 3 or 4 sticks and destroy the sticks and replace them with a campfire prefab

  public gameobject Stick;
  public prefab CampFire; //(don't know if this is correct)
  
  oncollisonenter(colission collider)
  {
        if(collider.tag = Stick);
        {
                destroy(Stick)
                 Place Campfire();
  }
  
  void Place CampFire;
  {
        instantiate Campfire
  }

but is doesn't work (my real code is correctly spelled) but still

i would really like all the info i can get

same thing with a folded tent prefab and when i throw it down it replaces with a unfolded tent prefab

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Answer by muhashmed · Sep 15, 2019 at 04:13 PM

Try this (I wrote it in notepad and have not tested yet)

 public GameObject Stick;
 public GameObject[] Sticks;
 public GameObject CampFire;
 
 int countOfSticks = 0;
   
 void OnCollisonEnter(Colission collider)
   {
         if(collider.gameObject.tag == Stick);
         {
                 countOfSticks++;
                 Sticks[countOfSticks].gameObject = collider.gameObject;
                 PlaceCampFire();
          }
  }
 
 void OnCollisonExit(Colission collider)
   {
         if(collider.gameObject.tag == Stick);
         {
                 countOfSticks--;
          }
  }
   
   void PlaceCampFire()
   {
         if(countOfSticks > 3)
          {
            Instantiate(CampFire);
            try
           {
              foreach(gameObject obj in Sticks)
              {
                Destroy(obj);
              }
           }
           catch
           {
           }
   }
   }
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avatar image colijn · Oct 17, 2019 at 09:32 AM 0
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sorry bud it aint working out of the box i tweaked it a bit so it didnt get errors

where do i place it. on what object?

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